I’m trying to create a room in Blender and I would like to use this room in Unity afterwards. I just had some thoughts about what is the better way to do this. There are two ways I can think of:
1.) Create objects with texture in Blender.
- Export the mesh of the model as .fbx file
- Bake the texture in Blender of the model
- Use the baked texture from Blender in Unity.
2.) Create objects without texture in Blender.
- Export only the mesh them as .fbx file
- Import them into Unity.
- Add Unity materials to them.
What is your preferred way to do this? I tried the second way but when I apply the unity materials to the mesh they are kinda rotated and stretched (attached file).
But if I apply the same materials to objects which I created in Unity they just look good.
Thank you in advance!