Hopefully a simple question: What is the recommended way to stop hand visualizations from passing through walls or other geometries you don’t want them to pass through?
I see the poke interactor kind of have a version of this working where if you poke an interactable with a poke filter, it will briefly stop at the interactable, but will then poke through if you move your hand in far enough.
Plus I don’t want to have to add a poke filter to everything…
I’m thinking about Batman Arkham Shadow (made with Unity, right?) where hands will not pass through walls, no matter what. I realize you use controllers to play the game but in terms of stopping hand visualizations from passing through walls, I don’t see why controllers vs hands should matter.