I want to create an alternative probe-based GI method, and I want it to be compatible with Shader Graph and any Lit shaders.
My own system would change the shader includes handling how reflections, as well as replacing any lightmap, probe, or skybox-derived diffuse lighting with my own system.
I know I could very well achieve this by modifying the URP, but I was wondering if there’s any way to “patch” the lighting for both forward and deferred paths.
I would like to ultimately create a package/asset that could simply be imported and just work without hassle.