I have humanoid enemies that perform grab attacks in first person. I want to make grab animations with camera movement in the animation software(character creator 4 in this case), export it in a single .fbx and use it. I have an empty cube in the camera’s place. It shows up in import window and follows camera movement.
However, when I change the rig to humanoid, the cube is gone (presumably because it’s not part of any bone in a humanoid avatar. So I can’t import camera animation from humanoid animation) .fbx files.
What is the proper way to handle this? Is this an issue specific to character creator 4? Do maya/blender not have this issue?