Hi,
I want to develop a panel which summarize the player’s scoring so far.
Now, the issue is that I show it only when the player has died OR the chapter is done.
Assuming I have a Level and each level has 10’s of chapters, each chapter is a different scene.
The player might die in any chapter and a summary screen needs to be displayed upon dead or completion.
I thought about just making a simple panel with a script, which will be instantiated, then i’ll set the values in the script and that’s it.
I wanted to dig further just to be sure that is the right way and Ive seen lots of people condemning the use
of prefab on UI elements because it might affect other UI elements, undesirably.
I really want to create a panel which is updated once and used all the way in all my level scenes so i dont want to just copy paste it everywhere…
Any ideas about it should be done?
Newbie here, thanks.