Hi there !
I want to konw a suitable number of drawcalls in a iphone game.
And how many drawcalls and polygons iphone can withstand?
My game has 81 drawcalls and it running so slow…
Thanks!
20-30 DC, 10k-15k Poly, 5-7k Verts usually will give you good performance on the 3gs and 3g. If you have less DC than you can often support more polygons or verts, and vice versa.
Also using the VFP as much as possible will increase performance, such as skinned meshed with 1,2,or 4 bones being lit and only 2 boned skinned meshes being unlit.
Also why are you not dynamically and statically batching?
likely because the objects exceed the 300 vertex border or because the drawcalls come from OnGUI / GUITexture-GUIText objects that don’t batch
Also make sure your objects share materials so that they can batch automatically. Combine your object’s textures into a single atlas so you can have multiple objects use a single material.
Thank you all~~~Thank you!
Thank you guys~ But I wan to know about what is the VFP ? And what is the mean of “skinned meshed with 1,2,or 4 bones being lit and only 2 boned skinned meshes being unlit”? Looking forward to your reply ~
vfp is nothing you work with directly. its a math processing unit that used to do calculations for the animations for example
Thank you ~