Recently find out there is a specific name for the very first internal (prototype) demo that shows the capability and mechanics of the game. That tells you if the game is attractive, fun to play, and worth it. But I do not remember that nomenclature.
No, vertical slice is a tiny part of the game at (close to?) full production quality as far as I know. Something you’d show to a publisher to get funding etc…
“Proof of concept” maybe? I think prototype would fit well enough too.
To be precise a vertical slice is a release of the game where every stage of it has at least some progress. If you visualize the game as a multi-layer cake no matter how wide your slice is you should always see every layer.
PoC or proof of concept is a prototype which proves that your product (game) works, eg, your mechanics
PoV or proof of value, while normally used interchangeably with PoC, is normally 1 step up, and shows the value of the product (is your game fun? desirable? addictive? financially viable)
MVP or minimally viable product is when you have a version of the product with the minimum required features to go live.
An MVP is the smallest version of a project which can be sold as a product. In other words, there’s enough of it there and it’s of sufficient quality to be sold to customers. In software that usually requires being much further along than a prototype.