what is the time range in making these two projects and another question.

well, i’ve been googling and searching the forums for the past 20 hours, just randomly reading stuff in different sections.
i have to say im extremely impressed, there are some really big shots and actually nice developers / artist that really motivate me to actually think that i can do it.

so i have few questions,

how much did it take for you to actually master unity3d , or lets say, confident enough in making a game and did you do it alone? i mean did you have to learn how to create models? rig + animate them? do you have a partner artist? or a freelancer?

how long you think i would take to finish these 2 major projects .

the first one is shooting people with arrows , there will be different kinds of people walking, like 5 or 4 lines coming and going in horizontal directions although they might have to appear and attack the screen at some point, their outfit colors should be changed randomly a long with the shape .there will be a shop. for cash points, you can buy different kind of bows/arrows
different scenarios , elements and distractions will be added to the stages.
im sure the game is pretty normal one, the idea is probably available everywhere , shooting some targets, but the story line and plot might make it a bit interesting and of course, the graphics.

the second one , is more kind of taking a picture of a person, and putting him in a special situation/scenario and need him to work accordingly to solve a puzzle, the only thing is, i dont know how im gonna be able to crop a picture like the game Goon Boxing and use it in the game. but i’ll figure it out somehow… someday :stuck_out_tongue:

both projects will be in 2d and being planned to be released on iphone / ipad

the problems im sure that im gonna face in the 1st project will be hard in terms of random appearance on screen,shape and outfit shifting. and the 2nd project will be hard to figure out how to take off that picture and crop it and then put it on the body

now, what are my skills, ive worked with different programming languages in the past java / c++ / vb/vb.net , i can’t say im an expert, but u surely know how to program i did few database programs for work but i doubt that has to do anything with gaming projects. i have a very little experience in 3d max “work sent me to do some classes” , sadly i dont find myself modeling anything other than naked women, shame on me! :stuck_out_tongue: i’d rather work with programming since im good with physics/math.

i have zero experience in unity3d , but im so amazed on how easy it is to make a game , i was trying to make games in java “shrugs” not fun, not fun at all…

anyways. there you go. based on what you read, how long you think it would take me to actually finish those 2 projects? are there are any good steps? points that i should have in mind? or tutorials i should go for?

im planning to use twintornados on youtube as my 1st tutorial, then i might take a look at

should i get an asset like ex2D? or easyMotion2D?
is it better to just get an artist as a partner? or just a free lancer?

thank you for actually spending some time to read my long boring post, feel free to answer =) “try to keep the flaming as minimal as possible” :stuck_out_tongue: sorry i can’t discuss the details of the story lines / weapon types / people and characters stuff for now.i just wanna give myself a realistic time limit.

i hope i’ll be getting some good advice.
thanks in advance.

ps. ignore the grammar, its 8 am, and i havent slept since yesterday

maybe i asked this in the wrong section .lol or this post is too long and boring no one actually decided to think.
i guess estimating the work time is different one person to another, but im just wanna have a rough estimation , a year? , i can do nothing but practice unity3d and try to work it out.

should i find a 2d designer animator right from the start? or later before im almost finished? im still wondering if i should get a free lancer.
…edit…
oh, i think i am aasking in the wrong section. sorry about that guys.

print (numberOfYearsExperienceCoding / numberOfProgrammingLanguagesUsed)/2.0);

if it’s division by zero try 3 years. I’m sure other programmers will come up with similar fudge formulas.

You did say master it - I’ve shipped a full app with unity and still haven’t mastered it despite all my years coding. Because it takes time to discover all the quirks. Having said that it took me 2 weeks to get deep, mostly because programming in unity wasn’t even a consideration.

Regarding your question about how long for this and that… I would say a year, for you. And I’d be right - unless you spend some time actually finishing a small game first, you can’t say how long.

No you posted it in the right section:). I think that if you want to start game programming, I would go with burgzergarcade, which teaches you a lot of coding (C#). As far as learning Unity in general, I would look at this question on UnityAnswers. As for posting here on the forums, I like keeping grammar as good as possible. Makes it seem more professional and people tend to take you more seriously.

God I sound like such an ass when I type sometimes. The above post is like an egostical english hippopotamus explaining why you shall soon meet your doom (and looking pleased about it).

I was going to say so, but I respect you too much.

thanks guys, i know. sadly english isn’t my native language, so im bound to make some mistakes here and there.
anyways. i appreciate your posts. i did post the same question in Answers when i thought i was posting in the wrong section.

yes, i think a whole year to make that simple game is a realistic time line, i did wanna hear what the experts say though.what i meant by mastering it, is probably … hmm…lets say be able to “effortlessly” complete a game without pulling my hair and thinking about throwing myself out of the window!!.. i wanned to do that while learning java …

anyways. what about the designer? should i bother getting a partner? or work alone? and those tools in the assets.

nighthawx349 , do i just randomly pick any tutorial with burgzergarcade? or there are few ones you have in mind?

thanks again or your reply guys.

seriously hippo, you dont have to worry about hurting my feelings, as long as you’re stating your true opinion, you dont have to sugar coat it. i accept it as it is. i have never thought about your comments to be coming from an ass :stuck_out_tongue: even though you’re quite bigger :stuck_out_tongue:
like i said, any kind of advice is appreciated. so … thank you

I think one of the most fun parts of making a game is designing it yourself. Remember, their are many aspects that go into making a game :

Programming
3D Modeling
Animation
Designing
Texturing
etc…

Just to name a few. I think before starting a project, you should get a good grip on Unity. Go through many tutorials (I strongly recommend the link to the question I gave you). What you should do is start simple. Don’t start a project, or plan anything… just do it. First get into Unity and learn the interface. Make a simple scene, like a ball above a platform. Add physics to the ball (by adding a rigidbody) and see what it does. Maybe make the movement of the ball controllable. Maybe make it bounce around. Create an obstacle course for you to move around in. Keep messing around, and then maybe, if an idea sprouts from the game, keep adding features to it until it becomes a full-blown game. As for getting a partner, a good way to do it is if you have someone that’s a 3D Modeler/2D Texture Artist, that would like to learn programming and using Unity. You could teach each other your skills. That way, your partner learns how to program, and you learn how to make great graphics for your game. Just use the collaboration forum.

I say start from the very beginning. Game programming is different from other programming, and Unity has some specific things. He goes over them in depth, but it’s easy to set the stage with his first tutorial. His tutorials actually go over making an actual RPG, so maybe you can create a game based off the tutorials he’s made. Just go to the very first tutorial. As for your projects you anticipate doing, I think you should really learn Unity before attempting those. You may need to make money, as the iOS liscense is 400 USD.

thank you nighthawx349 , that was very helpful =) the link you gave me has already been bookmarked a long time ago. i doubt i’ll ever start any 3d games for now , its way too early. but i’ll try hitting the collaboration forum again with a different post . i’ll start the learning process 1st thing in the morning when i wake up . i should spend atleast couple of months doing nothing but getting fimiliar with the whole thing.

it’ll be tough finding someone who’s interested in programming and can do 2d. we’re usually like the opposite end of a magnet :stuck_out_tongue: artist find it difficult to program, as well as the programmers find it hard to design and draw , unless you’re so damn good.

with all that being said. thank you guys so much. the whole trip starts from here >.>

Good luck! I actually have no idea how to work in 2D, as I jumped straight into 3D. It may be a bit harder to start, but I find it easy. Hope you find success in your work. The uphill battle starts… now. Good luck. :slight_smile:

“thumbs up” i actually find it also easier to start with 3d in my opinion “did some projects way in the past using 3dmax models and maya”
but that was like 10 years ago .

here goes nothing =) thanks for the support :slight_smile:

Good luck :slight_smile:

There you go! That’s how to do it! :slight_smile:

thanks hippo, see? you’re not an ass after all :stuck_out_tongue: , i did post something in the collaboration section … dont laugh at it :stuck_out_tongue:

The correct answer, is how long is a piece of string :wink:

Realistically, it comes down to how much time you are going to put into it. If you’re putting 2-3 hrs/day, a year or so, if your putting in 8 hrs/day, maybe 6 months.

That is directly affected by how complex the game you’re trying to make is.

That is also directly affected by what you are going to do (code/models/terrain/textures/etc)

See Im a programmer with enough modelling experience to get by, but not enough to sit there and belt out the models I want/need in sufficient time, so for now, I buy all my models so I can concentrate on the coding/game mechanics side of it. Im spending on average 2-3 hrs/day on the project, the game im making is not hugely complex, so I expect to be 90% done within the next few months. Staying committed will help me keep this time frame… losing focus will not. Ive been using Unity for approx 3-4 months now.

Most ive got so far is this tech demo… http://www.fingerbait.com/TechDemos/TurretDemo/WebPlayer.html, which while is kinda cool, ive decided to scrap (sort of). Ive decided to go down a completely different path with terrains for the moment. Anyways, that is a shameless plug and completely unrelated.

thanks jlcnz , i really appreciate your post, you are right . i could be spending 2 hrs - 8hrs, sometimes even more depending on what i have to deal with . i mean i got nothing else to do. work, gym,friends,home. i totally agree with you, being a programmer or a designer, i’d like to concentrate on the programming side while having someone work on the other parts “modeling /animation” , i think what you did in for 3 - 4 months is really impressive, i would never have dreamed i would be able to do something like that! however what im aiming for would probably take less effort in the designing department . i dont need to make a huge terrains , light systems , angels , day night cycle and other stuff.
its a plain platform , things moving in and out of screen. and simple stuff, but they will require lots and lots of scripting!

anyhow. i appreciate your contribute … thanks =)

If you have the cash to buy the models, 3drt.com is where I’ve gotten most of mine from for now.

They’re all relatively low poly with full animations (which is a HUGE benefit)

thanks, i’ll keep that in mind when im planning to make a 3d game “which i have an idea for one btw” :stuck_out_tongue: but im more planning to make a 2d game, and sadly , i dont know a lot of places that sell 2d models/animations. having the animation IS huge benefit, thats for sure. thanks for sharing the site =)

Theres no such thing as 2d model :wink:

You would probably be best to use 3d models and lock the camera angle to make it a 2.5d game. I mean its what Unity is awesome for (3d/2.5d)