What is the tool in the AI post in Unity blog?

In the blog post Why we’re excited about AI at Unity, I saw a gif image of AI-based animation rigging tool, that allows you to place hand and legs more naturally. Is that a new product of Unity that would be announced later, or is it an existing product?
I would be excited if it is a new Unity product!
(looks like Cascadeur a bit, which is an AI-assisted animation tool released recently)

it seems to be different from these(?)
https://docs.unity3d.com/Packages/com.unity.kinematica@0.8/manual/index.html

*there’s one video about it

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I haven’t notice there’s already an introduction video! Definitely gonna check out that.
Thank you for the informations!!
(The other two tools seems amazing too)

some new tool show cased here, 1st video,
character animations from text prompt

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This is SUPER COOOOL!
It could be super useful when fast-prototyping, and maybe even in product is OK if stable enough.
Thanks for the info sharing!

I would certainly hope that it would be capable of production quality output. Tools like this have been around for years but they are mostly in-house proprietary tech. So it’s definitely possible. Just a matter of getting it up to that level. I do greatly look forward to this. Far more than almost any other feature that has come out in the last six years.

this maybe, ProtoRes: Proto-Residual Architecture for Deep Modeling of Human Pose by felix-harvey

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