What is the workflow for a platform game design using object pool?

I’m building a platform game, and I will use objects stored in a pool to build as platforms, etc…(or objects already loaded in the game, I will probably just change the position of the objects once the camera is not there).

What is the magic way to use all the objects to build the scene, without seen it?

Once you run the game the objects wont be seen (unless the camera is near).

Do you leave nulls to store the positions? Is there any place where I can find a way of doing it?

I’m very newbie and using playmaker to do it.

Thanks for helping.
Doug.

You can disable the renderer, or simply set the object position somewhere the camera won’t ever see. Nothing really magical about it :). I read about a hidden room in Skyrim that you can get to through a hack. Many NPCs that you kill get dumped into that room and just lie there unseen.