I have a very simple particle system. Cone emitter, color over lifetime. Size over lifetime, nothing special. Why is there a dark particle coming in a loop every half second?
The gradient on color over lifetime looks like this.
Thanks! ![]()

I have a very simple particle system. Cone emitter, color over lifetime. Size over lifetime, nothing special. Why is there a dark particle coming in a loop every half second?
The gradient on color over lifetime looks like this.
Thanks! ![]()

Could it be a gap in the emission showing a small amount of the background color?
Eg maybe you overflowed the max particle count and some emission was skipped.
Thank you! Interesting suggestions, I tried adding more max particles, but it didn’t change. I also laborated with the Emission count and max particles, but didn’t quite get rid of it.
Now that I’m thinking about it, maybe it’s not a good idea to have a particle system like this with 40 particles per engine, in a scene with multiple ships. So maybe i’ll make some sprites instead.
But thank you for your help. ![]()