I get some Error when build android in Unity 2017.4.17
I have not problem with unity 5.3.4p3 but google play do not accept my games and it wants x64 so I change to unity 2017.4.17 and in gradle and clicked on build app bundle (google play ) but I have error
I attached errors
this error is
gradle build failed see the console for details
enter image description here
I had this error in unity 2019.1.5 too
please help me
I am 30 days in this errors and can not cross it thanks
I wrote errors in below:
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_192\bin\java.exe -classpath "F:\files\pc\Video\artoon\program files\UnitySetup64-2017.4.17f1\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
stderr[
FAILURE: Build failed with an exception.
- What went wrong:
A problem occurred configuring root project ‘gradleOut’.
Could not resolve all artifacts for configuration ‘:classpath’.
Could not resolve com.android.tools.build:gradle:2.3.0.
Required by:
project :
Could not resolve com.android.tools.build:gradle:2.3.0.
Could not get resource ‘https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom’.
Could not HEAD ‘https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom’.
jcenter.bintray.com
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 32s
]
stdout[
Starting a Gradle Daemon (subsequent builds will be faster)
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action
1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)