what is this "Imposter_Camera"?

:shock: :shock: :shock:
I did not create this camera, but when I use a script by moving object(NoActive->Active->Move->MoveToTarget), unity will create and display this “Imposter camera”, when the diversion process is complete, the “imposter camera” disappeared.
Why is this so?

PS:I don’t create the"Imposter camera" in my script,and I can’t select the “Imposter camera” at runtime.

This About_MoveAndHide_try.unitypackage is my example scenario,Click “ScriptCtrol-> set_MoveAndHide01-> AtoB” is RunMove,Click “ScriptCtrol-> set_MoveAndHide01-> BtoA” is GoBack to Start.

249224--8972--$imposter_camera_172.jpg
249224--8973--$imposter_camera_141.gif
249224–8974–$about_moveandhide_try_114.unitypackage (678 KB)

It has something to do with terrains, Unity is generating an ‘Imposter Camera’ for each camera in the scene while you move the terrain. I’m sure someone will tell you soon why Unity does it.

[Edit]

If you want it to stop then remove the palm tree from the terrain’s trees list. It probably has something to to with updating billboards.

meanwhile the scene in the background looks like some sort of city deal. what are you working on?