What is this landscape rendering effect?

Hi everyone,
I cound nod find an answer to my question: When you are watching some landscapes, you can see mountains in the distance kind of have a “veil” in front of them, masking the details, with the mountains becoming “paler” with the distance (example here: https://upload.wikimedia.org/wikipedia/commons/thumb/6/65/Adirondacks_in_May_2008.jpg/270px-Adirondacks_in_May_2008.jpg)
I saw a lot of landscape renderings in Unity reproducing this effect, but I can’t find what it is called and how it is done. Is this atmospheric scattering? Is this a simple fog with special parameters?

It’s just fog. Though in reality most polished games aren’t actually drawing those distant mountains in real time; they’re part of the skybox, so the fog in that case has been precomputed (when the skybox was generated).

Thank you for your answer, I’ll try to reproduce this effect with fog.