When I make a standalone Unity project, it is saying level0 is causing a crash… But strangely enough, I have no level 0 in any of my assets, scene or even in my scripts. I think before I work forward to other problems making a standalone, I figure this out. My game works fine in editor, but I can not put a standalone on Valve’s Steam, because Unity will not compile a standalone to match my compile in the editor.
Looks like this “level0” is found in the following .50 files:
BoundingVolumeHeirarchyBuilder.cs
BlobificationTests.cs
ConvertGameObjectToEntityTests.cs
HierarchyIntegrationTest.cs
This may explain why my project built standalone in pre .50, but is not 100% certain the cause.
This is UNITY OFFICIAL code:
using NUnit.Framework;
using Unity.Collections;
namespace Unity.Entities.Tests
{
#if !UNITY_PORTABLE_TEST_RUNNER
// Log in with Atlassian account
// These tests cause crashes in the IL2CPP runner. Cause not yet debugged.
[TestFixture]
internal sealed class HierarchyIntegrationTest : EntityDifferTestFixture
I think level0 could also refer to the first scene in the BuildSettings list, ie the launch scene.