What is Time.renderedFrameCount?

It’s undocumented so what does it do? How does it compare to Time.frameCount?

So far I know it’s always greater than Time.frameCount and it continues to increase even when Unity is paused. Anyone know more?

2 Answers

2

Gonna go out on a limb here and say it’s a count of the frames that have been rendered. So if your game runs at a consistent 60FPS, after 10 seconds renderedFrameCount would be 600.

Also, just because the game is paused, doesn’t mean it’s not rendering anything. It just means that the thing being rendered likely won’t change.

See my answer here.