What is the code “transform.rotation (90, 0, 0);” doing, exactly? Does it rotate Euler angles? Local or Global?

And also, how would I lerp a 90 degree rotation?

What is the code “transform.rotation (90, 0, 0);” doing, exactly? Does it rotate Euler angles? Local or Global?

And also, how would I lerp a 90 degree rotation?

What is the code “transform.rotation (90, 0, 0);” doing, exactly?

Giving you a compiler error because it doesn’t make any syntactical sense would be my guess.

But for example `transform.rotation = Quaternion.Euler(90, 0, 0);`

sets the world rotation in Euler to 90,0,0. And `transform.localRotation = Quaternion.Euler(90, 0, 0);`

does the same for local rotation.

Dude, it’s all in the API docs and a lot faster than asking on the forums. It’s the first Google result for “transform.rotation”.

transform.rotation

transform.localRotation

Quaternion

The quaternion doc even has an example for you Lerping question