What is the code “transform.rotation (90, 0, 0);” doing, exactly? Does it rotate Euler angles? Local or Global?
And also, how would I lerp a 90 degree rotation?
What is the code “transform.rotation (90, 0, 0);” doing, exactly? Does it rotate Euler angles? Local or Global?
And also, how would I lerp a 90 degree rotation?
What is the code “transform.rotation (90, 0, 0);” doing, exactly?
Giving you a compiler error because it doesn’t make any syntactical sense would be my guess.
But for example transform.rotation = Quaternion.Euler(90, 0, 0);
sets the world rotation in Euler to 90,0,0. And transform.localRotation = Quaternion.Euler(90, 0, 0);
does the same for local rotation.
Dude, it’s all in the API docs and a lot faster than asking on the forums. It’s the first Google result for “transform.rotation”.
transform.rotation
transform.localRotation
Quaternion
The quaternion doc even has an example for you Lerping question