In the Unity 4.3 release note, it says the new SpriteRenderer “supports Supports dynamic batching with non-uniform scaling”.
I’m wondering what is what is “Uniform Scaling”, and what is “Uniform Scaling” ?
Thansk
In the Unity 4.3 release note, it says the new SpriteRenderer “supports Supports dynamic batching with non-uniform scaling”.
I’m wondering what is what is “Uniform Scaling”, and what is “Uniform Scaling” ?
Thansk
Uniform scaling is when you scale in both directions by the same amount. Non-uniform scaling is when you scale one or the other but not both by the same amount.
Thanks
So from what I quote from Unity 4.3 release note, only non-uniforming scaling will can dynamically batched but uniform-scaling wont?
Uniform scaling will be batched and is absolutely recommended over non-uniform scaling. Non-uniform scaling when used in excess really hurts your games performance.