In UnityCG.cginc I found some defination:
uniform fixed4 unity_ColorSpaceGrey;
uniform fixed4 unity_ColorSpaceDouble;
uniform half4 unity_ColorSpaceDielectricSpec;
uniform half4 unity_ColorSpaceLuminance;
I guess they were some variables for color space conversion, but how to use them, any sample? what does each vector component stands for?