Has Unity Technologies begun development on it and if so how far have they gotten in their developmental timeline?
Yes.
About this far: |------------------------------------------------------------|
lol superpig.
So I need to ask a newb question. Why are people wanting a 64 bit editor? What does it give you? My only guess is it has something to do with the amount of ram you have access to on a machine. Then again, I could be way off on that lol.
Can someone enlighten me as to what a 64-bit editor would open up in terms of possibilities?
It would work with bigger projects without crashing due to hitting the 32-bit RAM limit.
–Eric
It would be fairly high on the priority list wouldn’t it? Perhaps less so than GUI but still pretty high?
I see. Thanks Eric. So, I guessed right then?
In essence it will stop Unity Crashing and grinding to a complete halt whenever you start running out of memory, which in an open world-ish game seems very easy to tip the editor over the edge. Run the actual game and it’s fine, runs like a dream!. The editor is starting to cause much inner tiger fury as it’s becoming so slow that keyboard responses are sometimes not registered…
It’s quite a major feature and I’ll be interested to know when the release date is?
Higher than the GUI - you can just buy Daikon or NGUI, but you can’t go out and buy a 64-bit editor unfortunately. I’ve spent about 15 hours with Unity today, and I’d say around 12 of those hours were just wasted wrestling with out-of-memory conditions…
Therer are no issues with the build - it runs beautifully on a PC or Mac - but the editor crashes regularly (my project is 14GB, although the build itself is only 830MB).
It hasn’t been a total waste of a day, as I’ve essentially spent the entire day optimising textures and deleting unused files, but I shouldn’t have to delete those files while I’m still developing. My machine has 32GB of RAM and I can only use 2GB of it!
It’s 2013, right?
Well… still for 2 weeks…
@ Daisy, switching off water pro if you use it helps a lot.!
Dream on. The main (strategic) feature of Unity V5.x.x will be a 64B editor. Or not?! ![]()
Sadly I think this is the case, it would defiantly push many to upgrade; just hope it won’t push some too far.
Unity 5 - 64 bit editor. Good ideas here unity people ![]()
I’d have it this way rather than risk a big step change like this in a dot release.
We know that the Unity team has been working on the 64-bit editor for awhile awhile, mainly on deployment issues related to multiple platforms. We also know that the 64bit OSX deployment option is now available, which was one of the major hold-ups for the 64-bit editor. So we are close. I believe the other main issue people have pointed out is the lightmapping tool (and maybe some other tools) is still 32 bit.
He was referring to the end of 2013… not to the release of a 64 bit editor.
Wasn’t the Light-mapping upgraded recently? Possibly a new 64-bit version of Beast was slipped in?
Beast has always been 64-bit.
–Eric
Would rather have 64-bit support than a built-in GUI. Everyone is using NGUI anyway.
They should release it regardless. You could still release the build in 32 bit if your using a 64 bit editor and we dont need access to all platforms. It would be better to release the editor to whomever its available. I have a workstation that has 32 GB of ram as well and am scratching my head about how i’m going to accomplish my original dream with this outdated editor. I would move to a new engine but I’ve already invested over 1-2k on the asset store. Its brought me from liking unity to just being plain fed up with them.