Hello, I’m encountering some issues with Unity 2022.3.16f1. It seems that URP has changed how it works. Before, I could use my 2D lights and set them to “MaskTex” for painted 2D layers and secondary textures in the sprite editor, or to “Substractive,” etc. Now, I can no longer find how to achieve a similar result. The options where these settings used to be are now replaced with blend styles 0, 1, 2, 3, and overlap operation. No matter what I do, nothing seems to change. This has also affected the existing lights after the update. Thank you for your help!