What is valid pitch range?

I am getting a error when I set pitch to 2.0 or higher. Are pitches limited to less than two or is there some other problem I should be loking for. Pitch = 1.9 works OK.

What do you mean by “error”? Unity won’t allow to do that? Some OpenAL error? Something else?

On some platforms the pitch might be limited. I think PPC Macs have limited pitch to 2.0, but I’m not sure.

I get a AL_INVALID_OPERATION AusioManager.cpp line 323 at pitch on Macbook pro,

Thanks the fact that pitch of 2.0 or greater my not work on some pltform is the type of thing I wanted know. I don’t want to code that will produce a platform dependant error.