What is wrong with my code? C# beginner

Hi there, I am trying to create a game in where an object in unity rotates 90 degrees when the mouse is clicked. I have made it so that the object moves to the right as can be seen in the code below. So I tried to write a similar bit of code for this rotation script but it’s not working for me. Can anybody please tell me where I have gone wrong? Thanks!

using UnityEngine;
using System.Collections;

public class Movement : MonoBehaviour {

// Use this for initialization
void Start()
{}

// Update is called once per frame
void Update () {

    Rigidbody2D rb = GetComponent<Rigidbody2D>();
    // Change the mass of the object's Rigidbody.
    rb.mass = 10f;
    rb.AddForce(Vector2.right * 10f);

}

}

public class Rotate : MonoBehaviour
{
void OnMouseDown()
{

    Rigidbody2D rb = GetComponent<Rigidbody2D>();
    // Rotate the object's Rigidbody.
    rb.transform.Rotate(new Vector3( 0, 90, 0));

}
}

Try

rb.transform.rotation = Quaternion.Euler(0f, 90f, 0f);

and while you are at it, it is good practice to cache the rigidbody by declaring the class variable Rigidbody rb; above the Start method and placing

rb = GetComponent<Rigidbody2D>();

into the Start method