I have a lot of cubes and I select them with this script:
#pragma strict
function Update()
{
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if(Input.GetMouseButtonDown(0))
{
if(Physics.Raycast(ray,hit,1000))
{
if (hit.transform.tag == "cube")
{
hit.transform.tag="Untagged";
hit.transform.renderer.material.color=Color.red;
var cubes: GameObject[];
cubes = GameObject.FindGameObjectsWithTag ("cube");
for (var cube : GameObject in cubes)
{
cube.renderer.material.color=Color.black;
}
hit.transform.tag="cube";
Debug.Log("Cube is "+hit.transform.name);
}
}
}
}
The problem is only right half of them are being selected. Here is a screenshot I took. Sorry for bad explanatation.
[20837-screenshot+(30).png|20837]
Thanks in advanced.