I don’t get it I exported it as .fbx from blender and when it gets to unity its white. so i extract texture/material and its an empty folder
what files is it looking for, or is there something wrong with my texture from blender
Any help would be appreciated, thanks.
1 Answer
1
In Blender, you added two textures, GreenGlass.png and Metal_Norm…png to your model. You need to locate those textures, import them into Unity, make a material with them, and add that material to your mesh.
If you deleted the original textures and are only using the packed assets in Blender, you can open the Render or UV Editing tab, view the textures via the dropdown next to New and Open, and press Image->Save As.
Bottom one is the normal map
– unity_ECE94EDB90EB579AF44F