What is wrong with my movement script

I am trying to make a movement script, and the erreors are as follow,
(7,26) error CS0501:’ mvement.rigidboby()’ must declare a body , because it is not marked abstract, extern or partial

Here is my code

using UnityEngine;

public class movement : MonoBehaviour
{
public float MovementSpeed = 15f;
RigidBody2d Component.rigidbody();
public float JumpForce = 1f;

private void Start()
{
    rigidbody = GetComponent<RigidBody2d>();
}



private void FixedUpdate()
{
    var movement = Input.GetAxis("Horizontal");
    transform position =+ new vector3(movement , 0,0f) * Time.deltatime * MovementSpeed;

    if(Imput.GetButtonDown("Jump") && Mathf.Abs(rigidbody.velocity.y) < 0.001f) {
    rigidbody.AddForce(new Vector2(0, JumpForce), ForceMode2D.Impulse);

    }
}

}

Can you please post original error and original script? I see there are a lot of spelling mistakes which makes it difficult to understand.

its not

Component.rigidbody2d()

but rather

Getcomponent<Rigidbody2D>()

this should fix the problem