Hi
So I was trying to make a script so that when applied to a character would make the character follow the Player, but only if the Player is close to that character. I am, however, quite new at javascript, so of course there’s something wrong with my script, but I don’t know what. Any help would be appreciated!
var distance;
var Player : Transform
function Update (){
distance = Vector3.Distance(Player.position, Transform.position)
if (distance < 20){
target = GameObject.FindWithTag("Player").tranform; //target the player
}
function Update () {
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
//move towards the player
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
}