Hello, I am having some problems with the script below:
#pragma strict
var Player : GameObject;
var Chair : GameObject;
var Chair2 : GameObject;
var Chair3 : GameObject;
var Chair4 : GameObject;
var Table : GameObject;
var Table2 : GameObject;
var Table3 : GameObject;
var Table4 : GameObject;
var Table5 : GameObject;
var Blackhole : GameObject;
var VortexStop : AudioClip;
private var Vortex : Wormhole;
private var ResetLevelScript : ResetLevel;
function Start ()
{
Vortex = Player.GetComponent(Wormhole);
Vortex = Chair.GetComponent(Wormhole);
Vortex = Chair2.GetComponent(Wormhole);
Vortex = Chair3.GetComponent(Wormhole);
Vortex = Chair4.GetComponent(Wormhole);
Vortex = Table.GetComponent(Wormhole);
Vortex = Table2.GetComponent(Wormhole);
Vortex = Table3.GetComponent(Wormhole);
Vortex = Table4.GetComponent(Wormhole);
Vortex = Table5.GetComponent(Wormhole);
ResetLevelScript = Blackhole.GetComponent(ResetLevel);
}
function OnTriggerEnter (Trigger : Collider)
{
if(Trigger.gameObject.tag == "Player")
Vortex.enabled = false;
ResetLevelScript.enabled = false;
GetComponent.<AudioSource>().clip = VortexStop;
GetComponent.<AudioSource>().Play();
}
The problem I am having is that I want to disable the same script for multiple objects, but when my player passes through the trigger, only one object (table 5) has the script disabled. Is there a different method to disabling the scripts in multiple objects rather than just one?
Thank you for any help, Ayato Naoi.