Hi, I am making a zipline thing, and I’m almost done, but there’s one error that I get when I walk over a trigger, it says “NullReferenceException: Object reference not set to an instance of an object
Zipline.OnTriggerEnter (UnityEngine.Collider Other) (at Assets/Zipline.js:15)” What is wrong here?
Here’s my script:
var EndPoint : Transform;
public var IsRiding = false;
var PlayerPhysic : CharacterMotor;
var Player : GameObject;
var Speed : float;
function OnTriggerEnter(Other : Collider){
if(Other.gameObject.tag == "Player"){
Player.position = Vector3.MoveTowards(Player.position, EndPoint.position, Speed * Time.detlaTime);
IsRiding = true;
}
}
function Update () {
if(IsRiding == true){
PlayerPhysic.enabled = false;
}
if(IsRiding == false){
PlayerPhysic.enabled = true;
}
}
No, you see, I have assigned them properly, I think there is something else that is wrong. It mentions line #15 when I get the error, so I'm guessing I have done something wrong with my script.
– TheRichardGamerPlease add this just before line 15, i.e. Player.position = Vector3.MoveTowards(...) print(Player); print(EndPoint); and see what is printed to the console.
– ArkaneXIf it prints correct values, then you probably made some fix ;) Regarding movement - you can use lerping in coroutine to achieve smooth effect. For example please see [this answer][1]. [1]: http://answers.unity3d.com/questions/192438/coroutines-and-lerp-how-to-make-them-friends.html
– ArkaneX