what is wrong with this code!?!?!

it says Input Button is not setup
this is the code
using System;
using UnityEngine;

namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
{
	public class StandaloneInput : VirtualInput
	{
		public override float GetAxis(string name, bool raw)
		{
			return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
		}


		public override bool GetButton(string name)
		{
			return Input.GetButton(name);
		}


		public override bool GetButtonDown(string name)
		{
			return Input.GetButtonDown(name);
		}


		public override bool GetButtonUp(string name)
		{
			return Input.GetButtonUp(name);
		}


		public override void SetButtonDown(string name)
		{
			throw new Exception(
				" This is not possible to be called for standalone input. Please check your platform and code where this is called");
		}


		public override void SetButtonUp(string name)
		{
			throw new Exception(
				" This is not possible to be called for standalone input. Please check your platform and code where this is called");
		}


		public override void SetAxisPositive(string name)
		{
			throw new Exception(
				" This is not possible to be called for standalone input. Please check your platform and code where this is called");
		}


		public override void SetAxisNegative(string name)
		{
			throw new Exception(
				" This is not possible to be called for standalone input. Please check your platform and code where this is called");
		}


		public override void SetAxisZero(string name)
		{
			throw new Exception(
				" This is not possible to be called for standalone input. Please check your platform and code where this is called");
		}


		public override void SetAxis(string name, float value)
		{
			throw new Exception(
				" This is not possible to be called for standalone input. Please check your platform and code where this is called");
		}


		public override Vector3 MousePosition()
		{
			return Input.mousePosition;
		}
	}
}

Then that rather suggests that you’re passing in a “name” parameter that doesn’t correspond to any button set up in the input manager.