When I export an object from Blender to 3ds format, and import it as a new asset in unity, it create :
- A folder containing the texture.
- A .obj containing something looking like the mesh AND something named objAvatar.
What is this last thing ? I think it’s useless and I want to delete it (when importing or exporting, no matter) but am I wrong or else, how could I do it ?
Ps: Sorry for the mistakes, I’m french.
Pps: it does the same thing with .fbx, .dae, .3ds, .blend