I have combed through so many replies online but I cannot find all the specific answers to terrain settings based on an RTS / MOBA. Most answers cater to open world FPS, 3rd person type views and I want to be sure before I finalize my terrain parameters.
I am working on a game with a view you would see in Dota 2, League, Legion TD2, etc. where it is top-down with a slight angle on a 3D engine. So the player would not see detail super close, but I still want it to look great for a modern game in 2023 with smooth performance.
My main questions:
- Does it matter if terrain is divisible by RAM sizes i.e. 500x500 vs 512x512? Mine is currently 440…
- With a map size of ~500x500 would a single terrain be reasonable, or should I still use neighboring terrains?
- What terrain resolution makes sense, is 2K or even 1K overkill for an RTS since players never get that close?
- Same for units and buildings, should those textures be reduced from 2K?
Thank you for your time