What is your current big Target.

Just wanted to know what people are trying to achieve this time. A Job, A Successful game, A Asset on Store, etc.

Make an editor extension for the asset store. Never done anything like that before, but I am progressing :slight_smile:

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Finally getting around finishing and self publishing one of my projects. Got a great day to day job working on Unity solutions, so my off time is going towards that.

@GMM good luck for that.
@elmar1028 have you tried EditorGUILayout? It is soon easy to make editors with it I managed to create a fully function editor of my next project in almost 2 days. Though it is not the write choice if you want to to things like changing size on fields.

I am using GUILayout and GUILayout.BeginArea() to position GUI. I was experimenting with GUI, GUILayout and EditorGUILayout. That’s tons of ways making editor extensions if you ask me :stuck_out_tongue:

Aiming at a multiplayer online game (no, NOT an MMO and NOT my first game).

My current big target is to find the best “dev kit” to use to make games so I can build up a library of code / patterns as I work up from tiny games to larger games increasing the scope a bit each time. Basically, I am trying to find the one that makes development the most natural and fastest for me. That way I can get small projects completed in less time and (more importantly) it will be more feasible to tackle bigger projects.

I have a little distraction because from time to time I consider dropping all of this modern machine dev stuff, buying a C64 or Amiga (or at least getting mine out of the garage and finding out if it still runs lol) and developing stuff for those communities. Doing some Genesis or NES stuff would be cool too. I probably won’t make that kind of drastic switch but it is at least a little tempting.

World domination.

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UScript looks pretty useful for that

Getting started with a new project. I tend to procrastinate.

How about the Pico-8?

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Heh… Ask me again next year. :wink:

Ya know… I completely forgot about that virtual console! That might be pretty cool. Not sure if it as far away from the normal industry as I was thinking though. I think part of me is looking for something unique kind of like game dev was in the older days. lol

I will check it out again though. Thanks!

EDIT: Okay, just had another good look at it.

That is quite interesting particularly with the discussion going on to create some kind of physical console for it. Seems to have a decent size and growing community.

What I like about this kind of thing (retro games in general) is the limitations for graphics and sounds places the emphasis on a more pure form of game design.

This is a great example of that.

My first game with my Spartan UI.

Why not limit your build size in Unity? build an empty game to see what size it has then set a max limit & see what you can squeeze into the extra bit of space you set yourself?

Are you the only one with this target? :wink:

I always do that do out of habit. So used to having to cram everything into a small space from years of TI-99/4a, C64 and even Amiga programming. Everytime I work on any game project (or any project for that matter) I focus on trying to get the most out of a little.

That’s a big reason why I generally limit graphics to a fixed 16 or 32 color palette with maybe a dozen or two colors from the palette on-screen at one time although sometimes I have loosened that up to 256 colors palette. Basically I am always working within some kind of retro limitation. It’s fun to work with some limitations. These days machines can handle about anything. No real challenge there unless it is some massive open world or something like that.

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I’m currently targeting cross platform multi player. I want my game to be playable across the network from smart phones, tablets and PCs.

I also have smaller goals. Like finding a house to settle the family in, and finishing off some free lance projects, and landing a manned vessel on Mun, and building a full suit of armour for my battle healer LARP character.

Needless to say with this many projects on the go each individual project is moving slowly. But there is always something interesting to do.

Oh, and my other big ambition is passing @hippocoder on the like scoreboard. After that I might go back to my ill fated attempt to out karma @Eric5h5 on answers.

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@Kiwasi I helped you getting a like :wink:

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Ah, well… There are two major flavors in this goal. One is challenging, but doable with effort. The other way leads to madness. Which path are you on ? :wink:

I don’t really find it that hard of an effort, well, at least with Photon.
The hardest part to figure out how to prevent unfair playing.

obviously someone on a PC would devastate a mobile user, well unless PC player sucks lol.
But it’s doable, but good luck finding the happy median to make all players happy lol.

Oh and my goal(s) - Working on like 2 games, and building 3 or 4 Asset Store Packages currently in the making. (most asset store stuff is done), but got some new features I always want to add lol.