Challenge - What is “your dream?” You have only 10 words.
@keezakoni threw that out in another thread. Which got me to wondering what dream I’m actually pursuing. I thought I knew what I was after, until I tried to put it into words. Then, distilling it to 10 words meant I had to cut through all the fluffy cruft. Then, I had to overcome my hesitance to share it with the community. Maybe I’ll look selfish, arrogant, or even weak. And somehow, it’s also uplifting to see it defined, so simply. One things for sure, this wasn’t the thread I started out writing.
Question - What is “your dream”? Answer - So good I’m pursued for teaching, designing, and building games.
Sometimes a game or a cinematic, isn’t just entertainment. It’s an escape, into something that you’ve provided for people to enjoy, use or abuse lol, What i’m trying to say is, not everyone plays or watches for the same reason. Some people depend on it to get by, or just to pass time. Either way, someone rely’s on your content in some fashion. Some, prefer the virtual world, to the harsh real one we live in
Just remember, if you do something you’re passionate about , love and that you’re good at, the money will follow. Don’t pursue an idea or a field of work, just for the money, do it because you love to do it
10 words? That’s simple: “Being able to sustain myself pursuing my passion. Developing videogames.”
That was the easy part. Now it’s time to go back to work.
Original dream: Create mecha games, only need a part-time day job.
Soul-crushing truth due to time and energy thoroughly drained by by line-of-business dev day job and other life things taking any remaining spare time: I no longer have one.
Okay, that was over melodramatic, and possibly not entirely true, but I’m feeling rather maudlin at the moment >.>
Actually, thank you. The act of writing that all out, for people I have never met irl, has given me the perspective to banish the maudlin attitude and keep at it. I’d been feeling that way for months now. So again, thank you
To release my racing game soon, and it makes enough to sustain me to work on the next title, release that, then grow my little company to 5-10 people, and we finish all 4 games on my company roadmap within the next 5 years, and have good success, and lots of fun doing so