what is your experience with HDRP?

I’m trying it out and wanted to hear other people’s experience.

My experience is that framerate is very stable and framerate is a bit higher than builtin.
It’s stable in the sense that it doesn’t crash and so it seem production ready, maybe
Volumetric makes no sense: some times it disappears when above y=0 and other times it blasts all colors while other times the brightness is dimmed by it.
It’s harder to control the look of materials that were made in 3d-coat. 3d-coat looks exactly the same as built in PBR but look funky some times, with smoothness=0 showing reflection in HDRP!
Having to fuse the maps with the channel packer ain’t the most user friendly workflow. I’d like to have an option in the lit material inspector where I can put the same maps as for builtin PBR because a painter like 3d-coat won’t export fused maps and also when I move from builtin PBR to HDRP all materials lose connection.
Stats don’t show the polycount and saved batches# is a negative number.

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We did a test with HDRP back in the start of the year, and a very simple game performed like utter garbage. Single level, ~100-200 props, ~10 animated models, fps in the 40’s. The profiler showed that the rendering was doing stuff.

It might have gotten better since then!

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