What is your favorite thing about Unity technologies?

I would have to say that although there product is amazing, it is not my favorite part of the company. The best thing in my opinion would have to be the fact that they don’t seem to be, and probably aren’t, corrupt.

Sure Apple makes a great OS, and some great devices, but they seem to be just as bad as Microsoft about money and other such things. But UT does not seem to be here because of money, it seems as though UT is here to make game making for everyone. There prices are fair and that is my favorite thing about this company.

Whats your favorite thing about UT? The software? Or something else?

Without a doubt my fav thing about Unity would be there brilliance in designs. So often with dev tools, people forget that devs like nice interfaces also. Unity was able to get a pretty awsome design allowing complexity, flexibility, and elegance.

Yes, that is indeed superb.

Unity’s relative ease of use, and the general friendliness of the staff.

I like the fact that Unity moves forward all the time. Regular free updates that include genuine significant improvements and new features.

And not just big shiny new eye candy features to market the product - all different aspects get improved in useful ways.

Asset pipeline.

Nah. They made Unity to make their own games, but realized it was more lucrative to sell the tool to others. Certainly sounds like it has been. :slight_smile:

My favorite thing is that they didn’t set out to base their product around Windows. Every time I see a video from a big game studio, that’s the OS they’re using. Unity is primed to become a much bigger tool than anything else out there, and doesn’t require it. As such, maybe there will be big-name jobs out there for people like myself, who don’t want to deal with Windows, but want to make games for a living, in the future.

After having worked with many different commercial engines on various titles I would have to say that the asset pipeline and workflow is one of the best in the industry. You can tell that the guys at Unity have spent countless hours to really nail the user experience from the point of view of a designer and artist.

Also now with the latest enhancements such as the profiler, and upcoming debugging support, the dead simple ability to extend the editor to add other features and/or middleware they have also really nailed the experience from the developers point of view.

Of course I think their focus on cross platform deployment and especially the web are extremely key as well, but with the way they have nailed the user experience it seems these guys can never go wrong.

Obviously the speed in which they implement features and upgrade the tools is very welcome, and as they have been ramping up the development team I am still in awe with how much they have added to the upcoming 3.0 release.

I suppose, that like most of us, I have done something with so many differents lenguages and programing is quite hard and we have to spend many hours and a lots of nights with no sleeping at all, and Unity have made things easier for all of us and specially for beginners…I just start a week ago, and I`m ejoying like a baby. This method of making games, is easy for every body, just draging and dropping and with the capability of coding. :smile:

I`ll forget for ever my other attempts of making games with other hard lenguages. :wink:

back to code…cheers!

Great easy to use product that is very intuitive. Staff involved in community. Awesome forum for great resource. And the price is pretty sweet too especially for indie.

Thanks for all the replies, I am happy to see everyone’s point of view and am really glad to hear everyone likes this tool as much as me and more.

There are so many things to like, it’s hard to pick just one. Probably the biggest thing for me is that they obviously closely adhere to the K.I.S.S. philosophy, making everything so damn easy and fast to use. I’ve seen other companies try to do similar things as Unity, but they did not have the success to go with it due to the lack of a well thought out design. The Unity devs obviously take the time to think things through and iron out the details, making it the slickest program that I’ve ever worked with.

It’s hard not to like the Unity team too though. They obviously have their hearts in their work and I like their overall business attitude. It makes using their products that much more enjoyable.

The best part of Unity is that I can do cool stuff for a living, instead of working in a cubicle. The hours are longer but far more interesting. :wink:

–Eric

It’s interesting that everyone likes the asset pipeline so much!

Admittedly playing around with it everything seems very nice…

But it doesn’t sit well with me that its completely reliant on Autodesk :frowning: They have a history of making companies lives very hard who rely on their file formats if they feel threatened.

I like the art pipeline but have seen much better. It’s nice to have a pretty much standard interchange format like FBX. There are problems with orientation of importent meshes but there has been some recent talk about finding a simple solution for that.

I do like that you can use the same PSD’s complete with layers straight from Photoshop without having to save out in another format first.

How is it reliant on Autodesk? I’m making my game without a single Autodesk product.

I think he’s referring to how Unity imports everything as an FBX.

Blender exports FBX just fine.

I like the way it lets me get my work done fast, and the extremely customizable editor/workflow/pipeline.

in some ways supporting interchange formats like FBX and collada are a plus. At least Autodesk isn’t going to disappear any time soon. And has become a fairly dependable standard for moving assets between 3d apps.

Plus there are cheap third party tools that do a good job of exporting to fbx from other formats. Tools like Ultimate Unwrap 3d

I have to second JRavey on asset pipeline.