Fairly often, I’ll start a scene, and see the following console warnings:
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object ‘SceneIDMap’) is missing!
Okay. I then run Edit → Rendering → Fix Warning… for the Scene ID Map.
That immediately resolves the issue in that scene, and I see the following scene contents deleted in version control:
--- !u!1 &88536354
GameObject:
m_ObjectHideFlags: 19
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 88536356}
- component: {fileID: 88536355}
m_Layer: 0
m_Name: SceneIDMap
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &88536355
MonoBehaviour:
m_ObjectHideFlags: 19
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 88536354}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 2014002793}
m_Name:
m_EditorClassIdentifier:
m_Entries:
- id: 0
category: 0
gameObject: {fileID: 1927884056}
- id: 1
category: 0
gameObject: {fileID: 1048452484}
- id: 2
category: 0
gameObject: {fileID: 806848970}
- id: 3
category: 0
gameObject: {fileID: 288931012}
--- !u!4 &88536356
Transform:
m_ObjectHideFlags: 19
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 88536354}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!115 &2014002793
MonoScript:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
serializedVersion: 5
m_Script:
m_DefaultReferences: {}
m_Icon: {fileID: 0}
m_ExecutionOrder: 0
m_ClassName: SceneObjectIDMapSceneAsset
m_Namespace: UnityEngine.Rendering.HighDefinition
But it won’t be too long before the SceneIDMap comes back, and I start seeing this message again.
What is causing these to get created? I’m pretty much constantly deleting SceneIDMaps from scene. Every time I perform a light bake in my project, across all scenes, I run the SceneIDMap fixer on that scene. So it’s a huge mystery how it can appear again within a day of having done that.
What keeps adding this, and why does it keep getting added in a broken way, where it’s emitting these warnings?