What kind of animation does FBX-Export supports in C4D?

Hey there,
what kind of animations I build in C4D can I export to FBX?

And which I’ve to bake first and how? I tried a lot of things to bake an animation build in C4D with MoGraph, but if I back it as a CacheTag and export it to FBX, Unity tells me theres no animation in this FBX. So what I’ve done wrong with it?

Only PSR(Position/Scale/Rotation) keyframe animations are exported. If you want to export deformations, joints are the only way.

Go an grab yourself Baldini’s Bake Animation script I refer to in point 5 of this thread. It is the quickest way to bake your animation. Set start and end frames in the script and click Execute. http://forums.cgsociety.org/showthread.php?f=47&t=920470&highlight=bake