What Kind of Data is Passed to GPU from PerObjectData.ReflectionProbeData
I tried looking at the docs but it wasn’t really helpful. I have been following catlikecoding tutorial on SRP, and first I was getting crashes when trying to use PerObjectData.ReflectionProbes. I was able to fix the crashes by also including PerObjectData.ReflectionProbeData, but the reflections were not working correctly, and only showing up as grey.
So I’m wondering if I’m missing some kind of step in the shader that would make use of PerObjectData.ReflectionProbeData that will let me correctly sample the cubemaps.
I’m also curious if other people have been getting the same issue (I’m using the Editor on Linux).
