What kind of game should i try to make?

Hi :slight_smile:
(If you are a skipper and don’t want to read all the text, i have made the most important text in bold)

I want to make a game, and we all know a game takes time to make, especially when you are alone.

I have knowledge in C#, so i can make my own scripts, and 3d models but nothing like weapons.
I can only make simple props that isn’t so detailed.

So i can’t make a game with great artwork, and story i’m not so good at making either, because they end up being something that doesn’t make sense.


Okay let me get to the point:
1). I want to make a game in 3d but nothing overwhelming.
2). I’m not sure what kind of game to make.
3). I’m alone making this game, so there’s limitations on what i can do.
4). I would appreciate if you could help me finding out what i should make.

That’s all i think, if i forgot something i will edit the post :slight_smile:

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Age, education and experience?

By age i suppose it means how old i am.

I am 17 and i’m a hobbyist, so i try to learn by making games, or should i call it learning projects instead.

Experience, i have made a simple dodgeball “game” some time ago, so i can make something alright, but motivation for it dropped for some reason.

PS. I’m sorry for my grammar.

Below is nothing important, if you wanna read it then you are welcome to :slight_smile:


I have made a program too, but i made it for private usage, it is a mathematic program.
I made it so i can learn mathematics better, because i’m not so good with high multiplication numbers, i can choose the range the numbers should be like:

Default is: 0 - 20
Custom: basically anything, right now i’m doing 0 - 200, so it chooses 2 random numbers between 0 and 200, and multiplies those 2 numbers, and has the results stored in a variable, i then compare what the user typed, and the results, and if it is correct then it picks 2 random numbers again.

It is basic indeed, but i made so you can choose what you want, like (Subtraction, addition, multiplication, and dividing) that’s the only things for now i have made to the program

Make a game you will enjoy. If necessary simplify it to ensure you can achieve it, but make sure you pick something you like to play. You will be spending a lot of time developing it and staying motivated is essential.

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You’re not too young to learn coding, but you’re young for Game Design. It’s a deep subject hat takes a lot of diverse experiences to understand, but it can be learned. I think 32-34 is the average age someone can be called a competent game designer.

Well, this question has the same answer everywhere. Basically, people will recommend you make a “simple” game like Space Invaders, I guess so you can realize it’s not so simple.

I did a platformer where you are a fire breathing baseball hunted by rogue satanic vegetables. It was simple but well received in the forum I posted it in. I was very happy that day.

In short, pick a game you can finish in less than a couple weeks. Like a FPS where the people are capsules with smiley faces. Give it a definitive scoring system, a “you lose” or “you died” screen as well as a “you win” screen.

Focus on making it fun, don’t get serious or caught up in story then submit for feedback in game design.

Thanks, the FPS idea is good, i made similar things with the dodgeball game, it had the scoring system you describe. It also had team and opponent AI, it had bugs but it worked somewhat.

But yeah, i will try to make something, thanks again :slight_smile:

I’ll just have to simplify the games i play the most, and try to make something like that but simplified.

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Over time, your idea of what is simple will evolve, to the point where things that seem impossible now are easy.

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The Asset Store has some decent art if you dig around. I particularly like Manufactura K4’s environment packs, but there are others with some pretty good value (3D Forge, BITGEM, Philipp Schmidt). They occasionally go on sale as well.

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I’d recommend making systems first - getting used to controlling characters, making interaction with a game world and so on. For a jumpstart with an FPS you can’t go wrong with UFPS, though. It already has a bunch of that stuff, including ladders and action-hero movement (twin baby models not included).

Starting down the K4 collecting path may have its dangers. Try to keep an eye out for sales so you don’t go broke right away :wink:

Don’t listen to this. You need to do an entire game from the planning phase is all the way through to completion on your own. Using some ready-made project is like riding with training wheels are never going to learn how to ride a bike.

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If you’re 17 years old and you’re not an artist already, chances are that’s not your calling. There’s nothing wrong with using assets to spice up your project

Don’t listen to this. Don’t you want to make a game? :wink:

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It’s not making a game if you don’t make it.

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It is if you’re building all the maps and adding gameplay features to it.

That’s called modding.

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Is it? That makes the asset store useless :slight_smile:

Unless you’re making a game.

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Wait, what? Now you’re arguing in circles!

“There’s nothing wrong with using assets to spice up your project.” - me

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Make a virtual version of a board game, with a twist! It’s a common assignment for low level game dev classes in college if your college of choice has any.

I made a chess game and introduced action points for multiple moves for each piece. It’s a great learning experience, you have a chance to learn networking with a simple game, you can model some simple assets like the pieces and texture the board, etc.