Hi guys,
I know there are many threads with the jittering characters on moving objects mentioned but only one thread seemed to have had a solution, but I couldn’t get that solution to work without a ton of build errors (this thread):
http://answers.unity3d.com/questions/8207/charactercontroller-falls-through-or-slips-off-mov.html
Anyway, the controller script I’m using for the player (the capsule) is the default Character Controller with the default Third Person controller script. The box doesn’t have a script, just an attached animation to move it up and down (although the same problem happened when I used transformations to move the cube as well.
Has anyone came up with asolution for this? It appears the script in the linked thread worked for people but I can’t get it working for me
Attached is a video of the problem. Does anyone have any suggestions? Also my guess as to what causes this problem, since it only seems to happen when going down (although it will happen when going up too if I use transform instead of an animation) is because the forces of the character don’t match that of the platform, but I could be way wrong.
Attached is a video of what is happening.
602092–21391–$ScreenFlow1.mov.zip (350 KB)