What kind of the problem is that?

Salut!

A strange and unbeatable bug have appeared for 50x50 kilometres terrain.


(clickable)

And these puddles actually oscillate and sway where meadows should be, with, say, 1-5 Herz frequency.:expressionless:

The altitude difference between landscape surface and water surface is about 50-200 metres mostly.

Is there any way to counter this problem?

The landscape is 50’000 metres wide, and visibility is set to 10’000 metres, and both numbers should be even bigger in the aviasim project. With such a bug the project would have insurmountable amount of problems.:sad:

Thank you!

Looks like Z-Fighting to me. Sadly, Unity doesn’t offer ways to flag rendering priorities per object, so you’ll have to do it in your water shader;

http://docs.unity3d.com/Documentation/Components/SL-SubshaderTags.html

Thank you!

Any clues with shaders?

I opened
C:\Users\user\Documents\Unity\Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader

and I am completely confused with this code. :expressionless: