I want to make by bullet object to fly to the right when Player is looking at right, and fly to the left when Player is looking at left.
To do so, I added bool lookingRight = true;
and made another script that I attached to my bullet object.
What I want to do is when bullet is Instantiated, let the bullet’s script know if Player is looking right or left.
but if I use Void Start() or Void Awake(),
it will only recognize the status of the Player at the very start of the game only.
So, to say it simple,
What Kind of Void Should I Use To Get a Variable at the moment when the object the script is attached to is created??