… i felt like starting a thread about this… lol
mainly cause its probably the next thing iam gonna implement, but iam a little torn which style i should go for
itd be cool if you all could show me some styles or ideas or unique little things ive never seen or heard of, ill share some of the things ive seen
so itd be cool to discuss it, ill just get it started for now, ill probably elaborate in a little while lol
( i shoould be sleeping, but i drink entirely waaay too much coffee LOL)
“Inventory Tetris”
do you like DeusEx / STALKER / Diablo / PathOfExile “inventory tetris” style?
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amount carryable / lootable is restricted by space… on a grid
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makes the player choose what to bring with them
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visually layed out icons, gives some kinda appreciation of items size and value, and pretty / cool pictures
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can take a stupid amount of time to organize manually by the player
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player maybe loses items in the jumble of junk
“Inventory Tetris” Screenies
Deus Ex relatively small “backpack” space, and lol “minecraft” style … err… system shock ? style “belt” toolbar thingy
STALKER(it auto sorts!! … uh sorta, not really, it all is put up to the top, and … sorted by weight maybe? i forget, buut you actually have INFINITE (i think?) inventory tetris space, but youre limited by a weight variable you can carry
Diablo 2
inventory tetris, swappable weapons, horadric cube thingy has an extra little bit of inventory tetris space
Path of Exile (lol quad stash tab) … you can buy extra space as a mtx ( ITS PAY2WIN!!!) lolol
Inventory Tetris, but with auto-sort
and then there’s Titan’s Quest inventory which is inventory tetris but it has an auto-sort
(only game i know of, and played that has this … iam sure theres more)
-auto sort is sorta annoying in a way because it does it by its own criteria instead of someway the player might like it
titans quest
Little square Icons
Morrowind, Divinity Original Sin
its all squares, everything, big page full of squares,
Squares
Freely Draggable in a UI space
Divine Divinity, Ultima
Freely Draggable - Screenies
Divine Divinity
freely draggable, but there is a slight snapping … (its really inventory tetris style, but ultra small square grid)
when you drop an item on another item, it will snap to a nearby area instead
Beyond Divinity
Ultima (never played em, dont know much about em, but seen video of people playing it)
i guess unlinke Divine Divinity, items can get buried under other items and it can be a mess, but real life spaces and bags and rooms can be a mess, so its intriguing in that way






















