FPS’s are the one of most wanted on both the indie and AAA market. Most indie fps’s are pretty much the same. And I was wondering what makes a FPS game stand out? what type of mechanics in a FPS game that you can think of and have not been created or thought of yet?
What makes a good fps is it mostly depends on the game itself. Would the game be more of a campaign or multiplayer. If its more of a campaign be very unique to the game and give a player to choose to ether run and gun, or stealth their way through the level. Have multiple exits in the level so the game changes everyone’s experience of what happens next, and exploring when they play along. Have different ways of making the player more free with having choices on the way and maybe it would change the story that will affect the players ending. Now multiplayer experience lots of indie game do try make it as much like CoD for free, or Battlefield for free witch is great for experience. What make it really stand out is have something different then any other shooter something that you would see in a real war cause most people like realism, or try to make something that other peoples ideas that is hardly made, and add some more ideas into it.
First off, i’m answering this with regards to originality meaning standing out from others in the genre, rather than being a revolutionary new idea - it’s a massively saturated game type, so innovation in the “never been done before” sense isn’t necessarily going to be beneficial.
In my opinion, the best of the COD franchise was the first modern warfare - the plot was maybe a bit dramatised, but in terms of the weaponry, the feel of the game, the amount of things going on - it had just the right amount of simplicity and complicated aspects working for it.
The more recent members of the franchise have taken on a very sci-fi theme, for me a FPS is about stalking your prey and hiding in long grass prone waiting to ambush an enemy vehicle you “think” might drive by your spot.
Not sending an AI controlled jetplane with a nuke to a coordinate located from a heartbeat sensor.
If you can capture the simplest form of a FPS whilst retaining enough details and meat to keep every level or round different and fun then it’s top marks from me. For me the best experiences I ever had playing FPS games have been when in situations where there physically isn’t time to look at maps, or call in crazy killstreaks, it’s always been the moments where I do something I didn’t expect and couldn’t replicate if i tried.
A lot of the current gen of FPS seem to try and copy this feeling with gimmicks, cheapening the experience I think.
I’d seriously suggest playing some innovative first-person perspective games to answer your own question. I’d suggest the original Deus Ex, Vampire: Bloodlines, and things like S.T.A.L.K.E.R. and the truly odd Pathologic. Evry game done in FPP is not CoD.
shooting is the way you do fights in the game… but there is more to it, puzzles, item collecting, crafting? , hacking? , trying to solve a murder? or somethings like this…