What material settings should I use for these textures

Hi!

I have a model with two parts, and I need to apply material into them. Here are the files the model came up with:
model_part1_Diffuse - this has color in it
model_part1_Specular - this is black/white
model_UV - this looks kinda cartoonic, simple colors
model_part2_Diffuse
model_part2_Specular

What settings should I use for texture files? They are .PSD if that counts.
How do I apply these to material so that it looks good? What shader to use?

Hey, can you post a screen?

Unity has build-in diffuse and specular shader.
However for cartoonic rendering, you maybe need a third-part cartoon shader package.

Sorry for the delay
Here is my model’s textures, from left to right: part1_diffuse, part1_specular, part2_diffuse, part2_specular, uv

Ok so these are the textures, we need to assign these textures to materials and then we need to assign the materials to the mesh (model).

Does your model already have materials assigned to it? They might just need the textures assigned to them.

If not you need to create a new material using the standard shader and assign the diffuse texture to the albedo slot, then assign the material to the model. Do the same again for part 2.

You should be able to find a decent YouTube tutorial on the standard shader for unity 5 / assigning materials I think.

It might also be worth navigating to the Learn tab and looking at the graphics section and familiarizing yourself with the graphics system in Unity.

Here are two overviews that might help:
http://unity3d.com/learn/tutorials/modules/beginner/unity-5/unity5-lighting-overview
http://unity3d.com/learn/tutorials/modules/beginner/5-tutorials/standard-shader

Now, this is a little intense, but eventually it’s worth a read. At this stage, you may want to scan through it and see if anything sticks:
http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering