What mean JobAlloc.Overflow during my Camera.Render ?


I have a warnings when I profile my game on my android devices.

Is somebody can tell me what it means ?

I was suffering from this too for a long time. I believe I was able to make it go away by doubling unity’s internal temporary allocator size:

uint oldSize = UnityEngine.Profiling.Profiler.GetTempAllocatorSize();
UnityEngine.Profiling.Profiler.SetTempAllocatorRequestedSize(oldSize * 2);