What message is sent to Monobehaviour when its members are animated during Animation Editing?

I am making some Effect Component which builds dynamic mesh every frame. Now the problem is that when I use Animation(Animator) to control its values, I don’t kown how to notify the Component it is being animated. I tried ‘Update’, ‘LateUpdate’, ‘OnWillRenderObject’, and event tried ‘OnAnimatorMove’, but none of them works.

Please tell me a way to do this.

Well I think I found the solution, just add [ExecuteInEditMode] and everything goes OK.