What MMORPG technology to use for android/ios?

Hello all, first time poster here.

I want to develop an mmorpg for primarily the android/ios platforms. The mmorpg will be something that is on the level of pokemon black/white for nintendo DS. Low-level 3D, nothing cutting edge. Any suggestions for how to develop such an mmorpg? Was thinking of unity for the client but what to use for server technology? Have read the other posts about how to develop but nothing specific to a game that is going to be implemented primarily for cell phones and tablets.

Also how do you think an mmorpg would work if its being played from a 3g/4g connection?

a LAMP server would work, you should start from server side and not from client side if you’re going to have thousands of connections at the same time, check out also tinySQL and postgreSQL, but SQLite would be your best bet, code the serverside on C and you’ll have a lightweight fast server that can run on a small server…

as to your last question, it all depends on the size of your packets and how you code it…