I am at the point of deciding wether to use UTP or Netcode for GameObjects for my game.
My game is a slow paced, turn based, 1v1 Scenario. The thing is: I already have Multiplayer up and running, just with a 3rd Party Plug-In (PUN v2) which I got fed up with. In PUN I had a kind of simple SetUp in which I would send actual Messages (like a list of IDs and Positions) from Client 1 to Client 2, that would then interpret and apply them to the local game. There is no real time component in the game, so this worked fine and had the benefit of being very light on datausage - but first and foremost: The System is already there. Now I need to get back to feeding it messages. Connection happens via Friends → Lobby → Relay.
So my question would be: Is there a way of direct messaging to keep my existing structure and replicate it with the built in Unity Services?
Cheers